▶️ Shortcuts

Below you can find all relevant annotation editor shortcuts available in our latest release
These key combinations improve efficiency by allowing you to perform tasks quickly and conveniently.
This section provides Shortcuts for each individual object class and use case.
 
Hotkeys
Key
Function
Description
Fit the image to the viewing area
Aligns the image in the editor to the center, based on the default display settings, e.g. in case the image scale is changed
Image rotation
Allows you to rotate the image in the editor window. Rotation is limited to 15 degree increments
Image zooming
When the Quick Zoom mode is activated, a vertical zoom bar appears on the screen. To quickly adjust the scale of the image, you only need to move the mouse up or down after activating the zoom bar. Scales from 6.25% (×¹⁄₁₆) to 4000% (×40) are supported
Page zooming
The function is activated using the combination Ctrl+scrollwheel when the pointer is over the platform header or over any other form or page except the editor
Delete all objects
Deletes all created objects in the file. To delete all objects, confirm the action in the window with the message "Are you sure you want to delete all the objects?".
Undo the last action
With this feature, you have the ability to reverse your most recent action.
Repeat the last cancelled action
The function enables users to redo any previously undone action, including creating or deleting objects, editing their shape or attributes, and linking or detaching them.
Switch "Show only selected object", "Show selected object subtree", "Show all objects" mode
You can switch between different display options in the editor:
• "Show only selected object" displays only the object you have selected.
• "Show subtree of selected object" displays the selected object and its parent and child objects (subtree).
• "Show all objects" displays all the annotated objects in the editor.
Play/Stop
Start frame rewind/Stop frame rewind
Choose the previous object
Switches to the previous frame in the object list
Choose the next object
Switches to the next frame in the object list
Jump to the first frame
Bring you back to the first frame
Move to the previous frame
Bring you back to the previous frame
Jump to the last frame
Take you to the final frame.
Move to the next frame
Take you to the next frame
Jump 5 frames back
Brings you 5 frames back
Jump 5 frames forward
Brings you 5 frames forward
Jump 10 frames back
Brings you 10 frames back
Jump 10 frames forward
Brings you 10 frames forward
Open/close objects list
This function is responsible for both opening and closing the list of objects.
Switch between cursor and crosshair
This function toggles between the crosshair and the mouse cursor
Change cursor color black/white
Function to change the color of the auto-highlight outline and crosshair from white to black.
Adjusting the image brightness
With this function, you can adjust the brightness of the image by either increasing or decreasing it by 20 units.
Adjust the image contrast
With this function, you can adjust the contrast of the image by either increasing or decreasing it by 20 units.
Reset brightness, contrast and saturation
This function restores the image to its original brightness and contrast, bringing it back to 100%.
Fill opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask content.
Line opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask.
Adjusting the vertex point size
The function changes the diameter of the annotation mask points
Line thickness adjustment
The function changes the thickness of the annotation mask lines
Layer visibility switch
Layer visibility switching function
Switch the pixel grid
This function enables the user to switch between showing or hiding the grid mode.
Switch image smoothing modes
This function switches the picture smoothing function when the picture is being zoomed in
Save annotation
Save changes on the server
Create a new object
An object type, the first one from the "Add new object" list, will be created.
Create a new object
The pressed digit corresponds to the object type: 1st digit in the list is type 1, 7th digit is type 7, 0 digit is type 10.
Move to the previous seam in the merge editor
This function moves you to the previous seam in the merge editor
Move to the next seam in the merge editor
This function moves you to the next seam in the merge editor
Move to the next file
This combination moves you to the next file while in preview dialog window
Move to the previous file
This combination moves you to the previous file while in preview dialog window
Move to the last file
This combination moves you to the last file of the project while in preview dialog window
Move to the first file
This combination moves you to the first file of the project while in preview dialog window
Adding/Deleting vertex of Polygon or Multiline
Key
Function
Description
Basic
Key
Function
Description
Fit the image to the viewing area
Aligns the image in the editor to the center, based on the default display settings, e.g. in case the image scale is changed
Delete the object
To perform the action, you have to confirm it in the notification, which reads: "Are you sure you want to delete object __?".
Delete all objects
Deletes all created objects in the file. To delete all objects, confirm the action in the window with the message "Are you sure you want to delete all the objects?".
Undo the last action
Undo the last action
Repeat the last cancelled action
The function enables users to redo any previously undone action, including creating or deleting objects, editing their shape or attributes, and linking or detaching them.
Delete the keyframe
Deletes the keyframe on the currant frame
Jump to the previous keyframe
Moves you to the previous keyframe
Jump to the next keyframe
Moves you to the next keyframe
Switch "Show only selected object", "Show selected object subtree", "Show all objects" mode
You can switch between different display options in the editor:
• "Show only selected object" displays only the object you have selected.
• "Show subtree of selected object" displays the selected object and its parent and child objects (subtree).
• "Show all objects" displays all the annotated objects in the editor.
Play/Stop
Start frame rewind/Stop frame rewind
Choose the previous object
Switches to the previous frame in the object list
Choose the next object
Switches to the next frame in the object list
Jump to the first frame
Bring you back to the first frame
Move to the previous frame
Bring you back to the previous frame
Jump to the last frame
Take you to the final frame
Move to the next frame
Brings you to the next
Jump 5 frames back
Brings you 5 frames back
Jump 5 frames forward
Brings you 5 frames forward
Jump 10 frames back
Brings you 10 frames back
Jump 10 frames forward
Brings you 10 frames forward
Open/close objects list
This function is responsible for both opening and closing the list of objects.
Set up occlusion
If the object an occlusion level attribute which has values 0, 1, and 2, pressing J, K, or L will change the occlusion attribute to 0, 1, or 2, respectively
Bind/unbind object
This function enables user to either bind one object to another or unbind them
Redraw the object
This function allows you to redraw an existing object
Focusing on the selected object
The function focuses the selected object in the center of the editor window
Switch between cursor and crosshair
This function toggles between the crosshair and the mouse cursor
Change cursor color black/white
Function to change the color of the auto-highlight outline and crosshair from white to black.
Adjusting the image brightness
With this function, you can adjust the brightness of the image by either increasing or decreasing it by 20 units.
Adjust the image contrast
With this function, you can adjust the contrast of the image by either increasing or decreasing it by 20 units.
Reset brightness, contrast and saturation
This function restores the image to its original brightness and contrast, bringing it back to 100%.
Fill opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask content.
Line opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask.
Adjusting the vertex point size
The function changes the diameter of the annotation mask points
Line thickness adjustment
The function changes the thickness of the annotation mask lines
Layer visibility switch
Layer visibility switching function
Change the color used for the value tag attribute
This function changes the color of the value tag attribute
Switch the pixel grid.
This function enables the user to switch between showing or hiding the grid mode.
Switch image smoothing modes
This function switches the picture smoothing function when the picture is being zoomed in
Save annotation
Save changes on the server
Create a new object
An object type, the first one from the "Add new object" list, will be created.
Create a new object
The pressed digit corresponds to the object type: 1st digit in the list is type 1, 7th digit is type 7, 10th digit is type 0.
Move to the previous seam in the merge editor
This function moves you to the previous seam in the merge editor
Move to the next seam in the merge editor
This function moves you to the next seam in the merge editor
Creating/Redrawing
Key
Function
Description
Undo
Cancels the last action in the creation or redrawing process (until the object is created)
Discard
Cancels all the actions
Editing Skeleton or Mesh
Key
Function
Description
Editing/Moving
Key
Function
Description
Mesh / Skeleton on the occlusal apex
Key
Function
Description
Moving Skeleton or Mesh
Key
Function
Description
No description
Key
Function
Description
Basic
Key
Function
Description
Fit the image to the viewing area
Aligns the image in the editor to the center, based on the default display settings, e.g. in case the image scale is changed
Delete the object
To perform the action, you have to confirm it in the notification, which reads: "Are you sure you want to delete object __?".
Delete all objects
Deletes all created objects in the file. To delete all objects, confirm the action in the window with the message "Are you sure you want to delete all the objects?".
Undo the last action
With this feature, you have the ability to reverse your most recent action.
Repeat the last cancelled action
The function enables users to redo any previously undone action, including creating or deleting objects, editing their shape or attributes, and linking or detaching them.
Delete the keyframe
Deletes the keyframe on the currant frame
Jump to the previous keyframe
Moves you to the previous keyframe
Jump to the next keyframe
Moves you to the next keyframe
Switch "Show only selected object", "Show selected object subtree", "Show all objects" mode
You can switch between different display options in the editor:
• "Show only selected object" displays only the object you have selected.
• "Show subtree of selected object" displays the selected object and its parent and child objects (subtree).
• "Show all objects" displays all the annotated objects in the editor.
Play/Stop
Start frame rewind/Stop frame rewind
Choose the previous object
Switches to the previous frame in the object list
Choose the next object
Switches to the next frame in the object list
Jump to the first frame
Bring you back to the first frame
Move to the previous frame
Bring you back to the previous frame
Jump to the last frame
Take you to the final frame.
Move to the next frame
Brings you to the next
Jump 5 frames back
Brings you 5 frames back
Jump 5 frames forward
Brings you 5 frames forward
Jump 10 frames back
Brings you 10 frames back
Jump 10 frame forward
Brings you 10 frames forward
Open/close objects list
This function is responsible for both opening and closing the list of objects.
Set up occlusion
If the object an occlusion level attribute which has values 0, 1, and 2, pressing J, K, or L will change the occlusion attribute to 0, 1, or 2, respectively
Bind/unbind object
This function enables user to either bind one object to another or unbind them
Redraw the object
This function allows you to redraw an existing object
Focusing on the selected object
The function focuses the selected object in the center of the editor window
Add new vertex
This function allows you to add points (vertexes)
Delete the vertex
This function allows you to delete points (vertexes)
Switch between cursor and crosshair
This function toggles between the crosshair and the mouse cursor
Change cursor color black/white
Function to change the color of the auto-highlight outline and crosshair from white to black.
Adjusting the image brightness
With this function, you can adjust the brightness of the image by either increasing or decreasing it by 20 units.
Adjust the image contrast
With this function, you can adjust the contrast of the image by either increasing or decreasing it by 20 units.
Reset brightness, contrast and saturation
This function restores the image to its original brightness and contrast, bringing it back to 100%.
Fill opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask content.
Line opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask.
Adjusting the vertex point size
The function changes the diameter of the annotation mask points
Line thickness adjustment
The function changes the thickness of the annotation mask lines
Layer visibility switch
Layer visibility switching function
Change the color used for the value tag attribute
This function changes the color of the value tag attribute
Switch the pixel grid.
This function enables the user to switch between showing or hiding the grid mode.
Switch image smoothing modes
This function switches the picture smoothing function when the picture is being zoomed in
Save annotation
Save changes on the server
Create a new object
An object type, the first one from the "Add new object" list, will be created.
Create a new object
The pressed digit corresponds to the object type: 1st digit in the list is type 1, 7th digit is type 7, 10th digit is type 0.
Move to the previous seam in the merge editor
This function moves you to the previous seam in the merge editor
Move to the next seam in the merge editor
This function moves you to the next seam in the merge editor
Creating/Redrawing
Key
Function
Description
Undo
Cancels the last action in the creation or redrawing process (until the object is created)
Discard
Cancels all the action
Apply
Completes the creation (drawing) of an object
Adding/Deleting vertex of Polygon or Multiline
Key
Function
Description
Undo
Cancels the last action in the creation or redrawing process (until the object is created)
Discard
Cancels all the action
Discard
Cancels action choice
Basic
Key
Function
Description
Fit the image to the viewing area
Aligns the image in the editor to the center, based on the default display settings, e.g. in case the image scale is changed
Delete the object
To perform the action, you have to confirm it in the notification, which reads: "Are you sure you want to delete object __?".
Delete all objects
Deletes all created objects in the file. To delete all objects, confirm the action in the window with the message "Are you sure you want to delete all the objects?".
Undo the last action
With this feature, you have the ability to reverse your most recent action.
Repeat the last cancelled action
The function enables users to redo any previously undone action, including creating or deleting objects, editing their shape or attributes, and linking or detaching them.
Delete the keyframe
Deletes the keyframe on the currant frame
Jump to the previous keyframe
Moves you to the previous keyframe
Jump to the next keyframe
Moves you to the next keyframe
Switch "Show only selected object", "Show selected object subtree", "Show all objects" mode
You can switch between different display options in the editor:
• "Show only selected object" displays only the object you have selected.
• "Show subtree of selected object" displays the selected object and its parent and child objects (subtree).
• "Show all objects" displays all the annotated objects in the editor.
Play/Stop
Start frame rewind/Stop frame rewind
Choose the previous object
Switches to the previous frame in the object list
Choose the next object
Switches to the next frame in the object list
Jump to the first frame
Bring you back to the first frame
Move to the previous frame
Bring you back to the previous frame
Jump to the last frame
Take you to the final frame.
Move to the next frame
Brings you to the next
Jump 5 frames back
Brings you 5 frames back
Jump 5 frames forward
Brings you 5 frames back
Jump 10 frames back
Brings you 10 frames back
Jump 10 frame forward
Brings you 10 frames forward
Open/close objects list
This function is responsible for both opening and closing the list of objects.
Set up occlusion
If the object an occlusion level attribute which has values 0, 1, and 2, pressing J, K, or L will change the occlusion attribute to 0, 1, or 2, respectively
Bind/unbind object
This function enables user to either bind one object to another or unbind them
Redraw the object
This function allows you to redraw an existing object
Focusing on the selected object
The function focuses the selected object in the center of the editor window
Switch between cursor and crosshair
This function toggles between the crosshair and the mouse cursor
Change cursor color black/white
Function to change the color of the auto-highlight outline and crosshair from white to black.
Adjusting the image brightness
With this function, you can adjust the brightness of the image by either increasing or decreasing it by 20 units.
Adjust the image contrast
With this function, you can adjust the contrast of the image by either increasing or decreasing it by 20 units.
Reset brightness, contrast and saturation
This function restores the image to its original brightness and contrast, bringing it back to 100%.
Fill opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask content.
Line opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask.
Adjusting the vertex point size
The function changes the diameter of the annotation mask points
Line thickness adjustment
The function changes the thickness of the annotation mask lines
Layer visibility switch
Layer visibility switching function
Change the color used for the value tag attribute
This function changes the color of the value tag attribute
Switch the pixel grid.
This function enables the user to switch between showing or hiding the grid mode.
Switch image smoothing modes
This function switches the picture smoothing function when the picture is being zoomed in
Save annotation
Save changes on the server
Create a new object
An object type, the first one from the "Add new object" list, will be created.
Create a new object
The pressed digit corresponds to the object type: 1st digit in the list is type 1, 7th digit is type 7, 10th digit is type 0.
Move to the previous seam in the merge editor
This function moves you to the previous seam in the merge editor
Move to the next seam in the merge editor
This function moves you to the next seam in the merge editor
Edit
This function allows you to edit the object
Move
This function allows you to move (drag) the object
Creating/Redrawing
Key
Function
Description
Undo
Cancels the last action in the creation or redrawing process (until the object is created)
Discard
Cancels all the action
Apply
Completes the creation (drawing) of an object
Editing Skeleton or Mesh
Key
Function
Description
Undo
Cancels the last action in the creation or redrawing process (until the object is created)
Discard
Cancels all the action
Apply
Completes the creation (drawing) of an object
Discard
Cancel the editing function choice
Move
Moves the whole object
Skip the currant vertex
This function allows you to skip the currant vertex
Move to the previous keyframe
This function allows you to jump to the previous keyframe
Move to the next keyframe
This function allows you to jump to the next keyframe
Moving Skeleton or Mesh
Key
Function
Description
Undo
Cancels the last action in the creation or redrawing process (until the object is created)
Discard
Cancels all the action
Apply
Completes the creation (drawing) of an object
Discard
Cancel the editing function choice
Move
Moves the whole object
Move to the previous keyframe
This function allows you to jump to the previous keyframe
Move to the next keyframe
This function allows you to jump to the next keyframe
Mesh / Skeleton on the occlusal apex
Key
Function
Description
Done
Done
Switch the occlusion level
Basic
Key
Function
Description
Fit the image to the viewing area
Aligns the image in the editor to the center, based on the default display settings, e.g. in case the image scale is changed
Delete the object
To perform the action, you have to confirm it in the notification, which reads: "Are you sure you want to delete object __?".
The object is visible/not visible from here onwards
This function allows you to switch the visibility of an object on and off on the current and the subsequent frames.
Delete all objects
Deletes all created objects in the file. To delete all objects, confirm the action in the window with the message "Are you sure you want to delete all the objects?".
Undo the last action
With this feature, you have the ability to reverse your most recent action.
Repeat the last cancelled action
The function enables users to redo any previously undone action, including creating or deleting objects, editing their shape or attributes, and linking or detaching them.
Delete the keyframe
Deletes the keyframe on the current frame
Jump to the previous keyframe
Moves you to the previous keyframe
Jump to the next keyframe
Moves you to the next keyframe
Switch "Show only selected object", "Show selected object subtree", "Show all objects" mode
You can switch between different display options in the editor:
• "Show only selected object" displays only the object you have selected.
• "Show subtree of selected object" displays the selected object and its parent and child objects (subtree).
• "Show all objects" displays all the annotated objects in the editor.
Play/Stop
Start frame rewind/Stop frame rewind
Choose the previous object
Switches to the previous frame in the object list
Choose the next object
Switches to the next frame in the object list
Jump to the first frame
Bring you back to the first frame
Move to the previous frame
Bring you back to the previous frame
Jump to the last frame
Take you to the final frame.
Move to the next frame
Brings you to the next
Jump 5 frames back
Brings you 5 frames back
Jump 5 frames forward
Brings you 5 frames forward
Jump 10 frames back
Brings you 10 frames back
Jump 10 frames forward
Brings you 10 frames forward
Open/close objects list
This function is responsible for both opening and closing the list of objects.
Set up occlusion
If the object an occlusion level attribute which has values 0, 1, and 2, pressing J, K, or L will change the occlusion attribute to 0, 1, or 2, respectively
Bind/unbind object
This function enables user to either bind one object to another or unbind them
Redraw the object
This function allows you to redraw an existing object
Focusing on the selected object
The function focuses the selected object in the center of the editor window
Switch to substraction tool
Eraser, Subtract Lasso or Subtract Auto Selection will be selected according to the last tool used
Switch to adding tool
Brush, Add Lasso or Add Auto Selection will be selected according to the last tool used
Switch between cursor and crosshair
This function toggles between the crosshair and the mouse cursor
Change cursor color black/white
Function to change the color of the auto-highlight outline and crosshair from white to black.
Adjusting the image brightness
With this function, you can adjust the brightness of the image by either increasing or decreasing it by 20 units.
Adjust the image contrast
With this function, you can adjust the contrast of the image by either increasing or decreasing it by 20 units.
Reset brightness, contrast and saturation
This function restores the image to its original brightness and contrast, bringing it back to 100%.
Fill opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask content.
Line opacity adjustment
A function that can be used to adjust the transparency (color saturation) of the annotation mask.
Adjusting the vertex point size
The function changes the diameter of the annotation mask points
Line thickness adjustment
The function changes the thickness of the annotation mask lines
Layer visibility switch
Layer visibility switching function
Change the color used for the value tag attribute
This function changes the color of the value tag attribute
Switch the pixel grid.
This function enables the user to switch between showing or hiding the grid mode.
Switch image smoothing modes
This function switches the picture smoothing function when the picture is being zoomed in
Save annotation
Save changes on the server
Create a new object
An object type, the first one from the "Add new object" list, will be created.
Create a new object
The pressed digit corresponds to the object type: 1st digit in the list is type 1, 7th digit is type 7, 10th digit is type 0.
Move to the previous seam in the merge editor
This function moves you to the previous seam in the merge editor
Move to the next seam in the merge editor
This function moves you to the next seam in the merge editor
Creating/Redrawing
Key
Function
Description
Undo
Cancels the last action
Discard
Cancels the last action
Apply
Cancels the last action
Editing/Moving
Key
Function
Description
Undo
Cancels the last action in the creation or redrawing process (until the object is created)
Discard
Cancels all the action
Apply
Completes the action
Switch to substracting tool
Subtraction lasso or magic wand subtraction will be selected according to the last tool used.
Switch to adding tool
This function allows you to switch to adding lasso or magic wand according to the last tool used.
Basic
Key
Function
Description
Fit the image to the viewing area
Aligns the image in the editor to the center, based on the default display settings, e.g. in case the image scale is changed
Delete the object
To perform the action, you have to confirm it in the notification, which reads: "Are you sure you want to delete object __?".
Delete all objects
Deletes all created objects in the file. To delete all objects, confirm the action in the window with the message "Are you sure you want to delete all the objects?".
Undo the last action
With this feature, you have the ability to reverse your most recent action.
Repeat the last cancelled action
The function enables users to redo any previously undone action, including creating or deleting objects, editing their shape or attributes, and linking or detaching them.
Delete keyframe
Deletes keyframe on the current frame
Set up occlusion
If the object an occlusion level attribute which has values 0, 1, and 2, pressing J, K, or L will change the occlusion attribute to 0, 1, or 2, respectively
Bind/unbind object
This function enables user to either bind one object to another or unbind them
Redraw the object
This function allows you to redraw an existing object
Save annotation
Saves changes on the server
Create a new object
An object type, the first one from the "Add new object" list, will be created.
Create a new object
The pressed digit corresponds to the object type: 1st digit in the list is type 1, 7th digit is type 7, 10th digit is type 0.
Move to the previous seam in the merge editor
This function moves you to the previous seam in the merge editor
Move to the next seam in the merge editor
This function moves you to the next seam in the merge editor
Creating/Redrawing
Key
Function
Description
Undo
Cancels the last action
Discard
Cancels all the action
Shortcuts that are common to all classes
Table view
Key
Function
Description
Merge the selected object
Merges the selected object in the annotation editor
Split the selected object
Splits the selected object in the annotation editor
Merge or unmerge the selected object
Merges or unmerges the selected object in the merge editor
Select all objects
Selects all objects in the annotation editor
Preview window
Table view
Key
Function
Description
Go to the next file
Transfers user to the next file in the project
Go to the previous file
Transfers user to the previous file in the project
Go to the last file
Transfers user to the last file in the project
Go to the first file
Transfers user to the first file in the project